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Warlike campaign for dnd 3.5
Warlike campaign for dnd 3.5













warlike campaign for dnd 3.5

warlike campaign for dnd 3.5

Less a module and more of a sprawling campaign setting, Wizard of the Coast’s Plane Shift is a brilliant idea. This module will bring out the best in your game with intrigue and thoughtful encounters. When your players hear rumors of what they may lie in the ancient pyramid and they’ll be in deep. The lure of deeper lore will spark curiosity in those who love the exploration aspect of D&D. Seeing one of the franchise boogiemen scared to death is an interesting start. The survivors were left mad by what happened there.

WARLIKE CAMPAIGN FOR DND 3.5 WINDOWS

Windows to the Past employs a fresh hook, with remnants of a Thayan expedition to the North returning from an expedition to the frigid north. Playtime varies by style and can range from 4 to 12 hours. This dynamic adventure can be set at levels 5-10, 11-16th, or 17-20th. Windows to the PastĪlan Patrick’s Windows to the Past was published for the Adventurer’s League and is a canon campaign. You could fuel sessions worth of adventure with this supplement as a start. Mad Manor could be adapted to center around a castle or town if you want to expand the adventure. The style is a refreshing departure from standard dungeon crawls. You get a nice range of puzzles and non-combat encounters to stump your players. A Poltergeist-like adventure unfolds as the players explore and engage in this monster-lite encounter. One of the most intriguing submissions, this campaign for players level 1-3 brings you into the mysterious home of a long-gone wizard. The Mad Manor of Astabar was a D&D Next campaign contest entrant and honorable mention.















Warlike campaign for dnd 3.5